
Cradled in the father’s arms is a swaddled baby, which the mother regards with a hint of scorn. Hanging above the mantelpiece is a wood-framed portrait of the Durst family Gustav and Elisabeth Durst with their two smiling children, Rose and Thorn. The second floor’s upper hall carried unlit oil lamps that were mounted on the walls of this elegant hall. Before leaving, Astrapi took a silvered knife from the table.īack in the hall, before the adventurers moved up to the second floor, they noticed the ornately sculpted images of vines, flowers, nymphs, and satyrs saw serpents and skulls inconspicuously woven into the wall designs. A crystal chandelier hung above the table, which was covered with resplendent silverware and crystal-ware polished to a dazzling shine. The dining room’s centerpiece was a carved mahogany table surrounded by eight high-backed chairs with sculpted armrests and cushioned seats. Behind the southwest corner of the kitchen was a dumbwaiter, which the group considered for a moment, sending Howland up to gather some intelligence before coming back down, but the idea was scrapped. A stone, dome-shaped oven stands near the east wall, its bent iron stovepipe connecting to a hole in the ceiling. The worktable had a cutting board and rolling pin atop it. Which was tidy, with dishware, cookware, and utensils that were neatly placed on shelves. Howland deflected, and the discussion was dropped.Īstrapi and Gim found their way into the kitchen and pantry. After failing, Miriam came back into the room and inquired on what Howland was doing. Two cabinets stood against the wall, and along the east side of the wall, the cabinet was locked, when Miriam left this room to rejoin the others, Howland attempted to lockpick the cabinet. A chandelier hung above a cloth-covered table surrounded by four chairs. Two padded chairs draped in animal furs faced the hearth, with an oak table between them supporting a cask of wine, two carved wooden goblets, and a pipe rack, and a candelabrum. Mounted above the fireplace in here was a stag’s head, and positioned around the outskirts of the room were three stuffed wolves. Miriam and Howland walked into an oak-paneled room that looked like a hunter’s den. The adventurers split at the first floor. The wood-paneled walls were ornately sculpted with images of vines, flowers, nymphs, and satyrs. Mounted on the wall above the fireplace was a longsword with a windmill cameo worked into the hilt. The main hall of the home ran the width of the house itself, with a black marble fireplace at one end, and a sweeping red marble staircase at the other. The party was undeterred however, and would continue scouring through the house – they knew a monster was here, perhaps its machinations are what caused the doors to lock shut behind them. A slow mist swarmed around the house, almost trapping them inside the abode itself. The rusted iron portico and double doored entrance slammed shut behind them, and locked. As soon as the party entered, something was amiss.
